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| robes = Reduces incoming damage while standing still.
 
| robes = Reduces incoming damage while standing still.
 
| spells = Sets a trap on expiration. Traps apply their effects to enemies on contact.
 
| spells = Sets a trap on expiration. Traps apply their effects to enemies on contact.
| internal_id = 39
 
| internal_name = TRAP_MAT
 
 
}}
 
}}
   
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Description: ''Reduces incoming damage while standing still.''
 
Description: ''Reduces incoming damage while standing still.''
   
This material applies the Defense Boost [[Status Effect|status effect]] to the player at a rate of about 20 per second until the maximum damage reduction is reached.
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This material applies the Defense Boost [[Status Effect|status effect]] to the player at a rate of 20 per second<sup>({{Confirm}})</sup> until the maximum damage reduction is reached.
   
 
{{Note|This material may not be compatible with other effects that grant the Defense Boost status effect, such as the [[Chaos Butterfly]] material.}}
 
{{Note|This material may not be compatible with other effects that grant the Defense Boost status effect, such as the [[Chaos Butterfly]] material.}}
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Description: ''Sets a trap on expiration. Traps apply their effects to enemies on contact.''
 
Description: ''Sets a trap on expiration. Traps apply their effects to enemies on contact.''
   
The fired trap projectile does not collide with enemies. Once it expires due to time or collision with a wall, a static child projectile will take its place, inheriting all effects of the parent projectile, except it can collide with enemies. The [[Trick Bullet]] will cause the parent trap projectile to change direction when near enemies, but it never actually collides with any of them before expiring.
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The fired trap projectile does not collide with enemies. Once it expires due to time or collision with a wall, a static child projectile will take its place, inheriting all effects of the parent projectile, except it can collide with enemies. The [[Trick Bullet]] will still cause the parent trap projectile to change direction upon contact, but it never actually collides with any enemies before expiring.
   
{{Tip|Materials such as the [[Rainbow Prism]] and the [[Miniature Sun]]'s effects still take place on the static trap, creating a persistent light and damage field, respectively. The [[Diamond]] on the other hand will allow the static trap to collide with more enemies before expiring.}}
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Materials such as the [[Rainbow Prism]] and the [[Miniature Sun]]'s effects still take place on the static trap, creating a persistent light and damage field, respectively. The [[Diamond]] on the other hand will allow the static trap to collide with more enemies before expiring.
 
{{MaterialEffects
 
{{MaterialEffects
 
| Primary = Trap lifetime
 
| Primary = Trap lifetime
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| A = +5 seconds
 
| A = +5 seconds
 
}}
 
}}
{{Note|Spells and Wands with the [[Optic Lens]] material will only place a trap while the spellcast delay is '''not''' in effect. Due to this, the rate at which the spell places traps is no different from a non-Optic Lens spell. For an effect similar to this material on Optic Lens spells, see the [[Spider Silk]]'s spell effect.}}
 
   
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