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Soul Contract
Soul Contract
Details
Alchemy Properties Essence of Orange + Stone of Earth
Robe Effect While at low health, you rapidly recover mana.
Spell Effect Consumes health instead of mana for increased spellpower.
Internal Values ID: #31
Name: CONSUME_MAT


The Soul Contract is a material. The game describes it as "A contract written in blood on paper that refuses to tear, something about years of torment, yada yada please sign on the line."

Effects[ | ]

Robes[ | ]

Description: While at low health, you rapidly recover mana.

This effect only takes place if the player is at 25% health or lower, regardless of material count and grade.

In Magicmaker, the player naturally regenerates 8 mana per second.

  • The first Soul Contract slotted will grant an additional +3 mana per second of Mana Recovery Boost.
  • F Level:
Mana Recovery Boost: +2 mana per second
  • D Level:
Mana Recovery Boost: +4 mana per second
  • C Level:
Mana Recovery Boost: +6 mana per second
  • B Level:
Mana Recovery Boost: +8 mana per second
  • A Level:
Mana Recovery Boost: +10 mana per second


Spells[ | ]

Description: Consumes health instead of mana for increased spellpower.

By default, the spell's health cost is 37.5% of the would-be mana cost, rounded up.

On wands, the mana cost is assumed to be approximately 1 when calculating the health cost.

Note: Rift Crystal robes still disallow the spell to be cast if the player does not have enough health, despite the chance to ignore damage entirely.
Note: If the damage taken from such a spell would be less than 1 (due to means such as the Defense Boost and Mana Cost Reduction status effects), it will be rounded down to 0 and will not trigger any on-hit effects.
  • F Level:
Health Cost: +12.5% of mana cost
Damage and Spellpower: +30.0%
  • D Level:
Health Cost: +25% of mana cost
Damage and Spellpower: +60.0%
  • C Level:
Health Cost: +37.5% of mana cost
Damage and Spellpower: +90.0%
  • B Level:
Health Cost: +50% of mana cost
Damage and Spellpower: +120.0%
  • A Level:
Health Cost: +62.5% of mana cost
Damage and Spellpower: +150.0%

Spells that cost too much health cannot be cast until the player has enough health.

Tip: Shield gained from Evercold Ice can be used to cast Soul Contract spells.
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